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Mylo Rolfe

December 2024

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mylorolfereads: My icon on social media, a pig with a book (Default)
I don't want to stop blogging, but although I want to support the small web, I am going to move my blog over to my Buy Me A Coffee page for practical reasons.

The number one reason for that is that through my book work I slowly realized that all my WIPs were for my "alternate" pen name, Etta Green, and that I had almost no "Mylo Rolfe" projects to speak of. So this pen name is officially on hiatus while I focus on my Etta Green stuff.

So with that being said, here's my shiny new blog on my BMAC page. Some of the posts will be behind a paywall cuz I need to eat. Most of them will still be public, though!
May. 3rd, 2024 08:24 am

Small Town

mylorolfereads: My icon on social media, a pig with a book (Default)

Little update to breathe life into this blog.

A few days ago my gig delivery job took me to a tiny town I'd never been to before. While I was there I discovered an artist's market with indie author books for sale AND a tiny local used bookstore that also had indie author books for sale just a few doors down! I had no idea any of it was there. I took some business cards and filed them away immediately--I need places to sell my stuff!

While I was at the bookstore, I got talking to the shopkeep, who commented on me looking at the cookbooks and asked if I cooked or baked. I got overexcited and started yammering on about the vintage recipes I'd been making over the past year. She asks me if I'm going to enter anything in the county fair this August, gives me some anecdotes about how a local woman won't give up her lemon curd recipe, and as we're talking the only other customer in the store comes up and proudly tells us his spaghetti sauce got a blue ribbon at the fair last year.

I want a blue ribbon too!

The entire exchange would have felt like it was from an episode of Andy Griffith if the front counter wouldn't have been covered in 3D printed pokemon and other pop culture memorabilia. I'm definitely planning to find out how to enter that food competition. I think I know what I want to enter, but there's a few recipes I want to make before I come to a decision...

And, of course, finding new potential places to hawk Tethered to the Trickster is always a bonus.
mylorolfereads: My icon on social media, a pig with a book (Default)
Howdy, folks! I'm going to show you some fanart.


It's a faux propaganda poster-style image to celebrate the new update in a video game I'm currently obsessed with. I'd been sketching The Noise for practice and liked the expression on this one enough to turn it into a finished piece. Not bad, eh? That's what I thought, too, so I posted it.

But a day later, I felt disgruntled. I still liked the concept of the image, but the finished product felt bland. The pose wasn't dynamic. The fonts were off. The lineart didn't suit the character. It wasn't a bad picture, it just wasn't where I wanted it to be.

So today, I sat down and made another one.
 
 

I cannot begin to express how proud I am of this image. The pose is pushed to a ridiculous degree. The lineart is varied and interesting. The fonts... could probably still use improvement but they're much better than before.

I developed a bad habit growing up of thinking that I had to spend a bunch of time on a piece to get it right, and if I messed up in anything beyond the sketch stage, there was no going back.

I'll be honest: I knew this was a bad way to think! I had art teachers and how-to-draw books up the wazoo telling me to redo pieces I wasn't proud of. But with few exceptions I refused to do it. I was on a really high horse about art being a "sacred window" into the feelings you had at the time. Redoing it felt pointless, since you'd have different feelings doing the piece a second time.

I felt the same way about writing for just as long. If I started a story and it didn't "feel right," even if I still wanted to write the story, I'd just stop and write something totally different until I landed on something that was easier to write. 

Folks... this is the fastest way to make sure you don't improve.

I'm serious.

Turns out it's better to think of redoing a piece as a part of the editing process, not "starting from square one." A lot of times when you initially write or draw something, you're kind of just dumping your thoughts out onto the paper or screen. There's a real stream-of-consciousness effect where you might overlook a lot of elements that aren't working with your vision. 

Letting an image or story or song percolate for a few days and then looking at your piece with fresh eyes is vital to improvement. After a few-days break you start to forget the fine details of what you created. This is good! When you come back to it, you end up seeing a lot of errors and things you'll be unhappy with if you post it. In the case above, this meant starting the image over entirely because I wasn't happy with the base pose itself. In other cases, you can just chop up and edit those initial first thoughts until they reform into something cool.

When I write novels, I almost always have to rewrite my first chapter. I tend to info dump or write something that's irrelevant to the plot because I'm still getting a feel for what the characters are like and what mood the story should have, and this is a really common problem among authors. The best way to fix it is to step away from Chapter 1 for a week or so and then go back to it as if it was a piece you didn't write. This helps you pick out all the stuff that doesn't meet your standard of writing and get rid of it. Oftentimes this means erasing the first chapter entirely. (And, of course, you can do this for later chapters, too.)

But wait, there's more!

After a lot of this kind of revisions you start to pick out your more typical mistakes. Knowing them well means you can head them off in future projects, and you end up making better content quicker and with less revision time. Spiffy indeed!

I've learned to really love the revision stages because I like seeing my art and writing slowly form into the best that it can be. There's something fun about seeing something that looked "meh" become something that I want to show off to others.

(I'm apparently the odd one out here, but I even love editing my writing because I get all excited every time I think of a better sentence than what I had before...)

Anyhow, that's my piece for today. Hopefully it helps someone else out!
mylorolfereads: My icon on social media, a pig with a book (Default)
CW: Brief mentions of abuse by medical personnel 

(You can let out the breath you didn't know you were holding; I'm not talking about the current issues with the NaNo forum)

In October I got some sleep studies done. To nobody's surprise, I have a severe case of sleep apnea, so severe that the sleep tech actually told me it was like I wasn't actually sleeping at all because I kept choking on my own passageways. The result was a CPAP machine.

Ten years ago my dad was prescribed a CPAP machine and he hated it. It was too loud for him to sleep with, and the mask (which wrapped around his entire head) kept him up all night. So of course I had my reservations about the whole thing! But it turns out CPAP technology has progressed a fair bit in the last decade. The machine makes absolutely no noise when it's on and there are mask styles that don't make you feel like you're stuck in a cranium cage because you can sleep on your side while wearing them. 


Some of the masks still fit like this, though

Where am I going with this? Well, it's been a game changer for my productivity. My previous two NaNo attempts went the same way. I'd make quota the first day, then slip off because I was just too tired to put any words onto the paper. The fact that I got 13000 words down both years felt like a miracle writing feat. 

With the CPAP machine I no longer feel like I'm on the verge of collapsing. I don't feel like I'm going to throw up half the day and I don't get these waves of debilitating exhaustion where I have to lay down and take a nap immediately because I can't function. The result is making (and often surpassing) quota in a timely manner. I hit 5,000 words in the first 48 hours!

You'd think this would feel great, instead it just feels weird. The last time I was able to sit down and just get lost in writing for a long stretch, I was a scrawny 17 year old writing a vaguely racist YA novel about ninjas in America fighting demons called "Shadows." (Actually, I'd kind of like to make an improved version of that book at some point. There were a few cool ideas in there that I'd like to revisit.) That was 2009. Fourteen years ago! 

As you might guess by the era, it was heavily based off this.

 
To say that I thought I'd never go back to that level of productivity is an understatement. The last year of high school was a crazy productive time for me. I was working on a book, a comic series, and an animated cartoon short that ended up being five minutes long--and all I had to make it with was Windows Movie Maker and MS Paint.

Then I went through a traumatic disaster at the beginning of 2010. The short version was that I rapidly fell to rock bottom due to untreated bipolar disorder (at the time my symptoms were so atypical that doctors didn't realize they were related to manic-depressive swings) and then was abused by hospital staff for a full month with no way to leave. I'll save the full story for another post when I have the energy to talk about it.

The takeaway is that I never went back to my teenage productive rate. After being discharged I kept getting bounced from medication to medication as "experts" tried to figure out how to treat my unusual symptoms. It wouldn't be until 2020 where I got properly diagnosed (THANK YOU DR. DUFFY) and actually reached a stability point where I could start to get my creative life back in order. Even then, the constant exhaustion I felt from poor sleep quality meant I couldn't make art at the pace I wanted to.

I really thought that the reason I couldn't keep up my art pace was because I was getting old. And I think that's a huge problem with the millennial generation; a lot of us, for whatever reason, tend to view aging from a teenager's perspective where if you're over 21 you're "old" and 30s is "ancient" because you're smack dab in the parental age range, and parents are uncool. (Side note: "rizzler" is absolutely the funniest tween/teen slang word of the year) Lots of people I could have gone to school with (myself included) complaining about easily treatable aches and pains as if they're chronic.

I'm starting to wonder how many of these "constantly exhausted because of my old age" people just need to get a sleep study done. Sleep Apnea is pretty common.


Sweet dreams, Popeye.

All in all, I feel like I've been given a second chance at being a creative entrepreneur, and I intend to take it this time. 25k words so far on my NaNoWriMo and I'm not even breaking a sweat. Hooray for being awake!

Anyhow, it's my day off and I want to go nuts doing art and music while I have the extra time. For now, here's this morning's illustration of Screwy the Gremlin, the unconventional love interest of my NaNoWriMo 2023 venture.


The inspiration behind this guy was The Noid. Can you tell? Hopefully not.
mylorolfereads: My icon on social media, a pig with a book (Default)
NaNoWriMo approaches, and I have just one question for you: What if The Noid was SEXY!?



Hear me out first, I swear I'm not nuts!

 
As those of you who've browsed my content on TikTok have probably already seen, I've been a bit preoccupied with The Noid for the past few months. And, as my gremlin brain often does, I ended up asking myself the question: "What if there was a sexy version of this?" I presume this train of thought is how a lot of women's Halloween costumes come around, but I'm not thinking scarlet bunny girls, I'm thinking macho kemonomimi men.

I tried to brush off the idea the moment it came into my head but unfortunately my thoughts drifted back to a conversation I'd had with another creative. She'd bemoaned that in smutty stories with fantastical height gaps, the larger character is always the more dominant one. She then gave me a couple of loose scenarios where only a smaller character would fit the dom role, and I had to admit, it was a tantalizing--and seldom seen!--trope to play with.

And so I set myself to the challenge of making a Noid-ish character who's also smoking hot. It's proved to be very difficult, but I think I'm onto something. 



I don't want to give away many details yet for this particular project, because most of it is still up in the air and I'm not even sure I won't get bored and leave it unfinished, but his name is Screwy, he's a six-inch-tall beefcake who never wears a shirt, and he HATES pizza. Oh, and he's killed at least ten humans. I feel this last factoid needs a disclaimer that I'm not riffing on the Kenneth Lamar Noid hostage tragedy. Screwy is a gremlin, so, for better or worse, he's brought down some fighter planes.



Fun fact: the original Noid concept art depicts him as a
more traditional gremlin with a bomber pilot outfit and tiny weapons!

Speaking of NaNoWriMo, I'd like to get back to the superhero book I started last year sooner rather than later. Meanny and the Dust Bunnies feature pretty heavily on the Goodies section of my site with no book to pair them with and I think that's a shame! Maybe I'll bang out some paragraphs today to get myself back into the writing habit.

And hopefully I'll be able to keep up a blogging habit for the rest of this month, too!
mylorolfereads: My icon on social media, a pig with a book (Default)
This is just me rambling to get some content on my blog to show that I haven't given it up, but I sometimes wish being a pantser writer was more predictable.

When I wrote Fated Maids and the Royal Slug, my characters sprung from my mind onto the page almost completely fully formed. There was no period where I decided which traits to give who, there was very little in tweaking their physical designs, and all in all coming up with situations to put my beloved Milky-Maids in was smooth sailing, once I convinced myself to sit down and write the chapters.
 

My next project, a novella, is technically my "previous" project -- I've written the entire thing and edited it many times, it just needs to see a professional editor at this point. But when I started writing it during the tail end of 2020 (yowza, has it been that long!?) I had a very hard time characterizing one of the lead supporting characters. I had no trouble coming up with the physical design; much like my maids he'd just sort of tumbled out of my pen and onto the tablet touchscreen. But personalitywise I drew a blank. I tried writing test dialogue with him but he turned out too childlike for a character who was supposed to be in his early 30s, and even if I "aged up" that kind of personality, it didn't mesh -- or harmoniously contrast -- the loud and outgoing personality of his best friend. 

Then one day, while I was browsing stock music for video projects, I found a niche psychedelic comedy track that was unlike any song I'd heard before. I thought to myself, "This is the kind of thing you'd hear off of a weird vinyl you took a chance on at the thrift shop."

And that did it. Suddenly in my mind was the image of my normally laid-back character jabbering away with his best friend about possible interpretations of the lyrics to a song nobody but them knew, like a grown-up geek version of a secret club code.

The rest of the character flowed easily from there. He became an artist, a toker, a kind soul but a bitter critic at the same time. And it all fits together naturally, I think.

I'm sure at this point some of you are thinking this is a brag about how easily I can come up with ideas, but it's really me expressing complete confusion. I honestly don't know what causes some characters to just appear all at once after months of puzzling over traits that just don't feel right.

There's this gag in Arthur where the titular character lies to his best friend Buster about coming up with a song really quickly (in actuality he copied it off of something his sister DW made up). Buster says something along the lines of, "That must be how all great art is made! Nothing, nothing, then, out of nowhere... something beautiful." I figure it's supposed to be a joke, but with certain characters -- sometimes entire short stories! -- it really does all just appear at once. That includes music, too -- Drink Me In! (the theme song for Fated Maids) appeared vividly in my head when I was nowhere near a computer and I had to loop it over two dozen times in my head so that I wouldn't forget it before I had a chance to write it down.

Which brings me back to the first point in this post... yes, sometimes I get these whirlwind inspirations where the creative process is smooth sailing. And then the rest of the time... nothing. Zilch. Nada. I stare at blank screens and everything I write turns out wrong, or it'll be decently written but the characters feel "off," or the story derails and goes somewhere it doesn't need to (infodump ahoy!). 

Then, after months, I'll find that "one thing..." and be off to the races again... 

...which is very bad when you're supposed to be pumping out steady content! The world is not fond of "one big burst every six months," I suppose.

I highly suspect this is an ADHD focus thing but can't be sure. If it is, I guess it can only be controlled by more coffee.

(Did you know caffeine is in the same drug class as Ritalin? But much tastier and safer to mix with other meds.)

mylorolfereads: My icon on social media, a pig with a book (Default)

I'm baaaaaaack! Missed me? (Mya!)

It's been three weeks since Fated Maids and the Royal Slug debuted. To everyone who's supported me so far, even if you didn't like the book, THANK YOU! Book reads make the world go 'round!

With that being said, what I'd like to talk about tonight is NOT intended to be a callout post for anyone, simply a passing thought.

Fated Maids currently has two websites where you can browse reviews for the book. One's Goodreads. The other is Amazon on the book's page itself. As of this post, the current Amazon rating is 3.8 stars. While I'd like to pretend my book is perfect, it's not, and I think 3.8 with a handful of mixed but honest reviews is an accomplishment.




My Goodreads page, however, is sitting at a not-so-great 2.5 stars. I try not to obsess over unfavorable reviews and of what I've seen, none of them have been malicious or overly mean which is good, too. (I did get a snort out of the person who said the plot must have gotten lost in the maids' cleavage.)

This leads me to wonder about perception of a book's quality when star ratings are so divided. It's my impression that lot of people don't read the reviews, simply see if a book's stars are high enough for them to hit that "buy" button. But what do people do when they see a book that's rated low on one site and high on another? Do they assume one of the sites has been gamed to get the book a higher rating than it deserves? Do they average it out in their head? Do they buy the book, cross their fingers, and hope for the best? I sure hope it's that last option, but my hopes aren't high.

If anyone knows, please tell me. I'm so curious!

The short version is this: I didn't expect differences in taste to also translate to differences in review site usage as well. It's probably one of the things that's surprised me most as a new author.

In any case I don't have much to talk about in the way of book stuff because something is making me horribly exhausted (like, 15 hours of sleep a day exhausted) and it's cutting into my ability to work. I've got a doctor's appointment coming up soon and I hope they can fix me!

mylorolfereads: My icon on social media, a pig with a book (Default)
Hey, Dreamwidth! It's good to be back, even though I'm pretty sure nobody's reading this stuff. This is just a quick entry with no fancy GIFs because I wanted to make sure I still looked active.

Imagine my delight when I was able to drum up 11 ARC READERS this month for Fated Maids and the Royal Slug! I realize this is small potatoes compared to other ARC teams in the three figures, but honestly, I'm surprised I have a team at all, especially considering the book itself got insta-dungeoned due to Amazon's new, stricter rules for hiding adult content. Word from the wise, you must have "view adult content" enabled AND be searching specifically in the Kindle eBooks category in order to find steamy books nowadays. Yes, I expect Amazon will be receiving a lot of pushback for this.

Over the last week or so the reviews have begun to roll in, and I couldn't be happier with the love that's already being shown for my humble little book about maids with big boobs. I'll admit that I keep refreshing my email at times hoping that another will have appeared. It's not just about getting praise and inflating your own ego, it's about knowing someone not only took the time to read through your entire book and ended up loving it. It makes you feel like you did a good job and that maybe you've got a shot at this author thing after all. At least, that's how I see it.

I also set my book preorder price to 99 cents in hopes of getting a bit of pocket money. Sadly, TikTok has not decided to open its collective wallet for me. This is partly because I haven't been making TikTok videos, I presume. 

In any case, for those of you who are browsing blog entries today, you can find my book at tinyurl.com/FATEDMAIDS
mylorolfereads: My icon on social media, a pig with a book (Default)
I can't believe I'm typing these words: Fated Maids and the Royal Slug is FINISHED, BABY!

Insert your favorite dance track here

 

What this means: Expect an early-to-mid July release date. Actually, I may put up a preorder page for once. Testing the TikTok waters has given me confidence that I can muster up at least ten preorders by Independence Day, if not more. A tempting idea for one with a wallet as empty as mine.

What it also means: ARCs time is here! I've uploaded my files to BookSirens and they're currently undergoing a quality review. I fully expect it to pass. I've got a tiny list of ARC readers who already want a piece of the Milky Maid action and I'm hoping they enjoy reading this book as much as I enjoyed writing it. (And if they don't, oh well. I admit it's not for everyone)

Basically, if the ARC copy gets approved this weekend, that sucker is getting a preorder page on Monday. And that's a Mylo Rolfe Guarantee.

I've learned a few things while writing this book, first and foremost that I don't need to hyperfocus on trying to add a bunch of hidden meaning and morals to write a story that I'll enjoy reading over. Sure, I am using the story to make a point about sexualization, kink, and romance, but on the whole this one's just a bunch of cute and sexy moe-style fluff with characters that are my age rather than high school age. And it was a blast to create!

I've also reaffirmed in my mind that I'm a master at heat, and I'm looking forward to coming up with new ways to make my readers blush in my next book. I'm not spoiling much yet, but for those of you coming here after reading Fated Maids, I sincerely hope most of you like cat girls as much as you like cow girls. Nya~

Sadly, no bunny girls... yet.

And finally, I learned that it's possible for me to write a book in under a year. I know this because this book could have been done in about eight months had I not taken a detour around NaNoWriMo to start an existentialist superhero story (which is on the back burner for now).

That's all for now, I suppose. See you on release day!

And, in other news, my special interest radar has glommed onto these goons and won't let go.
mylorolfereads: My icon on social media, a pig with a book (Default)
Quick blog post before I turn in for the night. It's been a lazy day and I couldn't go to work due to medical issues, so I spent most of the day napping and messing around with chatbots instead of being productive.

Those of you following my TikTok may have already heard the good news--I've sent my book to an editor! I found her on Fiverr which, as many know, can be hit or miss especially with editing related matters on a site saturated by ESL listings and scammers. But this particular seller offered what any good editor would: a complimentary sample edit of the first 1000 words. I was pleased with the results I got from her and, when pitted against several other editors, she had the second most professional editing technique. (The top spot was for someone who was sadly out of my budget)

So the book is currently being picked apart and scrutinized. I know I'll be depressed for a few days once I see all those red marks on the pages, but it will be well worth it when I'm able to provide a better finished novel for my readers.

And, if this editor is as good as I suspect she is, I'll likely give her a recommendation post here as well. SEO bump!
mylorolfereads: My icon on social media, a pig with a book (Default)
A few hours ago I used the Wayback Machine to find a single panel from a Super Mario fancomic that's been burned into my head for close to two decades now. I was overjoyed to finally find it, because even though the comic itself isn't too funny, the juxtaposition of the frustrated text and Toad's peaceful smile remains hysterical to this day.



Poor Toad!

 
 
It made me look back on the internet and how my use of it has changed over the years. I remember being a teen in the 00s and consuming a lot of fan content, a lot of it at poor quality by hobbyists just making silly stuff for fun. There were a handful of talented artists who became popular but by and large most of it was people who couldn't draw well, couldn't make jokes, just goofing around and having a good time showing what they made to the world.

And I remember surfing the web, finding the strangest websites on the most niche of subjects--and no, I don't mean weird porn. Everyone had Geocities or Angelfire, and for those of us whose parents would NEVER let them sign up for something like that, we had customizable Neopets pet pages. I don't remember doomscrolling through websites until 2013 when Tumblr (and many other sites) introduced endless scrolling, making it harder to keep track of how many posts you'd seen while browsing a site. (Believe me, having that tangible number count did wonders for realizing when it was time to get off a site and do something else)






Plus, we had cute emo comics.

As an adult, and especially as someone who wants to make my creative career work, I have to be entrenched in internet hustle culture to survive. I'm on TikTok, making videos every few days and hoping one of them goes viral so I can get my big break. I'm on Facebook, fishing for followers by being active in social groups that allow self-promo. I have a Buy Me a Coffee page and am lost on what kind of content to provide to potential patrons. And I've got Reddit for collecting a fanbase of my writing via r/writingprompts. (At one point I tried Twitter, but the constant stream of negativity on my feed caused me to close my account within the first three months.) You wouldn't believe how much I know about advertising and running a business now.

Fan content and art in general has become increasingly competitive. I no longer see newbies passing around their pieces like I used to; instead it's all about amassing likes, getting engagement for your socials, bumping up your SEO. And a lot of it is because anything that isn't already professional quality gets buried by the algorithm within a few minutes. I have to begrudgingly use the algorithm to advertise because word of mouth doesn't do it anymore, but man do I hate how it's a dominant force on every mainstream site.

Over the last year I've been diving into the small web with sites like Dreamwidth, as well as SpaceHey and lately Bzoink. My main homepage is PC only and labeled with a neocities tag on purpose. Could I make it look professional with a responsive web template and a real domain name? Sure, but that doesn't seem within the spirit of the movement. Maybe that makes me a little pretentious? I don't know. It does feel like a more organic internet experience, though, closer to how it was when I was growing up. Site browsing is a bit slower, but you can't doomscroll, and you're not given intrusive ads every two posts. It's nice.




By the way, here's my SpaceHey profile as of right now. Add me.

I don't have anything else to say right now but thanks for letting me grumble like an angry boomer for a little while. I really hope the kids growing up in an influencer-push world will turn out alright, winged eyeliner and all.
 
 
mylorolfereads: My icon on social media, a pig with a book (Default)

This entry involves a lot of thought-dumping but I felt I had to get something down, at least.

A long time ago, back when my age probably still ended in -teen, I found a recipe for Yeto's Superb Pumpkin and Goat Cheese soup on a blog called The Geeky Chef. This recipe appeared years before the "official" Nintendo version. Comments resassured me that it was very good.

But I hesitated. First of all, the recipe was supposed to take hours--my stomach is notoriously impatient. Second, it contained pumpkin and goat cheese, which, while game-accurate, was a combination of two foods I'm not really fond of.

Still, my curiosity kept returning to the soup every time I had a Zelda phase. Yesterday, after over 12 years of putting it off, I decided to make it.


Huzzah!
 
 
 As I suspected, this was a lengthy recipe--over three hours of work!--but a lot of that time is waiting for the ingredients to roast, then simmer on the stove. That meant I could get some writing work in (and goof off a little, too).

The biggest snag in the plans was the unprofessionalism of the recipe. Of course I know how to roast ingredients... now tell me which temperature to use! In this case, the back of the butternut squash bag had a suggested temperature of 375 degrees, but there were other parts of the recipe where I had to guesstimate. When you're a beginner at cooking, that's not ideal.

 

So how did it taste, you may ask? Well... subtle. Firstly, the butternut squash, which I had to use as a substitute, is a much more subdued flavor than pumpkin. Secondly, I was concerned the goat cheese would be too strong for me and my family, none of which are used to the flavor. So I used half of the recommended goat cheese and substituted muenster for the other half.

That being said, despite how mellow the flavor is, this is one seriously interesting soup. Unless you overdo the amount of stock, this is a thick cream soup with a flavor profile unlike anything I've ever eaten before. Strange, maybe. Tasty, definitely. I'm considering heating up the last of the leftovers right now.

Now for the rambling: thinking about this soup makes me realize that there aren't any foods in my own work that I've attempted to make recipes for, which is strange. For me, food is one of the things that grounds me in a universe, and as a child I was fascinated by the super-long lists of feast foods in the Redwall books in particular. Everything always sounded so good! 

I've noticed that in a lot of my more recent works I've shied away from coming up with new foods in my stories and have stuck to familiar American foods (or, rather, Americanized foods) like burgers, salad, pasta, etc. I think I'll try to change that for my next story.

Now that I think about it, I already did come up with a huel-like drink for my hero Captain Honeycomb, so maybe I'm on the track to food creativity after all.

For anyone who wants to try making this scrumptious soup, the recipe is here: www.geekychef.com/2008/12/yetos-superb-pumpkin-and-goat-cheese.html
mylorolfereads: My icon on social media, a pig with a book (Default)
Quick entry tonight because I want to get this down for the record before anyone accuses me of anything stupid.

One of the main tropes in my work is transformation. In fact, when it comes to my novels and novellas, I don't have a single one that does not include my main character involuntarily changing into a nonhuman being. This has been one of my favorite tropes my entire life and I don't think people utilize it nearly enough outside of horror circles and the fetish community.


Although this one did make me realize that I like scary personality-erasing transformations.

Then the early 2010s came along, and there was this awful trend of using my favorite trope as a way of indicating to an audience that people of color were subhuman. Specifically, the implication was that in order for black characters to be palatable to a white audience, they had to appear in an animal, alien, or otherwise less-than-human form for the majority of the film so that we didn't have to look at their blackness.

This is not a message I want anyone to read into my work.

I don't stand by racism and never have. Transformation, for me, is a way for me to play with ideas of what it means to be human and what it means to become a better version of yourself. So my main characters stay white in order for me to preserve my intended messages, and the supporting cast instead becomes my canvas for expressing the diversity of people I have known.

(Next time I'll probably talk about Sesame Street music again because why not?)

mylorolfereads: My icon on social media, a pig with a book (Default)
Think of a well-crafted imaginary world that you'd love to play in. Beautiful artwork, crackling writing, a soundtrack that makes your heart swell... truly there is nothing quite like a masterwork.

You know what's even better? When the creator really, really didn't have to go that hard... but did anyway.

One of the first and most wholesome examples that I think of for this is the Pinball Number Count song from Sesame Street. (In fact, a lot of early Sesame Street music could qualify for this example, but I'll use the Pinball song because it's one of my favorites.) Picture, if you will, being an incredibly famous and influential group, but still have to do a song for a new children's show that you're not sure will be successful. You could easily throw together some cute little number that kids can clap along to, or you could be the Pointer Sisters and give us one of the most iconic songs in children's television ever, a surprisingly complex fast jazz piece with the most incredible steel drum solo I have ever heard.
 
 
 
 
 
 



Pictured: Legends
 

Putting out a skillful musical number for a children's TV show instead of a throwaway tune is pretty great, and there have been a lot of Sesame Street sketches featuring some absolute genius artists both influential and obscure. Though it's less preschool-friendly, the same concept applies to Parappa the Rapper and its equally great spinoff, Um Jammer Lammy.


A big-hearted but kind of dumb kid


For the uninitiated, Parappa the Rapper is a rhythm game series that takes place in an almost psychedelic world (designed by Rodney Greenblatt) where everyone is paper-thin and "people" range from humans to furries to anthropomorphic walking flowerpots. The plots are very loose and don't make much sense, and the lyrics to the songs are written by one of the game's Japanese creators, who is fluent in English but not fluid enough to sound completely natural.

But you'll be screaming every single one of them along anyway, because the music goes harder than a bat out of hell.

One of the few songs you might be able to pass off as typical to its genre is Um Jammer Lammy's Fright Flight, which is some of the crunchiest metal to have ever graced my ears. With it's constantly changing time signatures, its a headbanger's dream, and the chaotic, disjointed lyrics ("My knee's in pain/So is my brain") are great even if you prefer growling to screaming.

And... it's sung by a military vet with a case of cartoon amnesia who flip-flops back and forth between spacey old man and grizzled drill sergeant every time he's bonked on the head, which happens repeatedly as one of the panels in the plane he's flying keeps coming loose. No, seriously.



His name is Captain Fussenpepper, by the way.
 

Other songs follow the same pattern, though with more overtly cartoony lyrics. For instance, Parappa 2 gives us a boot camp training song by Sista Moosesha, a sibling to the driving instructor in the first game. This track's got a brass-based beat that could easily be the theme to bad bitches everywhere.

As if to prove just how much the dev team loves music, each song has its own flavor of rap (or rock), all of which really, really didn't have to go as hard as they do. On the opposite end of the spectrum from Fright Flight is the previous level's song, Baby Baby, which is sung by a baby bunny who's part of an extended immature joke revolving around the phrase "breeding like rabbits." This is a toe-tapping 50s-style rock track with lyrics about being an obnoxious little kid. (I think my diaper is wet/I think the bed gon' be next!)



"I wanna go to bed RIGHT NOW, Mama!"

I could gush about each track in this game but an entire blog post about how great each song is is not very exciting, so instead I'll just link to the MilkCan version of Power Off, Power On! because it's my favorite song in the whole series and let you judge for yourself how good the unusual time signature in the chorus is. (Incidentally, that male voice is the guy behind Rhythm and Balance in Sonic Adventure 2!)

What's my point in all of this? Well, Parappa isn't great because it's "funny." It's not Spongebob or Looney Tunes or Hitchhiker's Guide to the Galaxy where you're going to be shaking with laughter as you follow the character's antics. Parappa is great instead because none of it takes itself seriously--except the backing music, which is done completely stone-faced despite the kooky lyrics. 

Projects where everything is off-the-wall and dumb except for one extremely skillful element, come pretty close to giving me the shivers. Creating a good juxtaposition between wacky elements and serious elements is really difficult, and Parappa manages to do that flawlessly. There's a special kind of magic there, I think. I'm not sure if that's because it shows that even someone with passion for their work can still create something silly, or because I'm just not a fan of gritty, overly-serious media in general.

It's probably both, because I feel the same duality applies to Captain Underpants: stupid, silly books, written for the very serious cause of uplifting children with reading challenges.


(Also, more recently, kids with two dads.)

There's not much more I want to say on this subject so I'm gonna close this post here and hopefully have a more entertaining entry next time around.

mylorolfereads: My icon on social media, a pig with a book (Default)

After much internal debate, I think I'm going to ramble a lot about how my gaming-drenched childhood influenced the kinds of stories I write today. 

There was this fear when I was a kid that if someone played too many games, they'd lose most of their language prowess from disuse. It was a myth my parents believed firmly, despite young me gravitating towards text-dense games. To put into perspective just how much my love of reading influenced the way I played, I would walk around in Paper Mario every day for weeks with no intent of actually beating the game. I just wanted to read all of Goombario's dialogue. He had an entire paragraph of unique flavor text for every individual character and every individual segment of the map (and occasionally some of the objects, too). For a kid who loved to learn and read, Goombario just made sense. For every other player, he was probably a useless little chestnut to ignore forever as soon as Bombette joined the party.
 

Pictured: A book, in goomba form
Chatty Chestnut Child

Paper Mario had a positive impact on the way I write dialogue in my prose, and to this day I cite it as some of the most skillful dialogue writing in gaming history. But there is another game that impacted my writing in a much bigger way.

Backstory first: my earliest experiences with video games were "restricted." Mom allowed me to play games using my teenage brothers' consoles, but I had to promise not to save over their files. So, because I couldn't start my own file to see the game from the beginning, I didn't realize that some games were story based. (My earliest experience was a Pac-Man arcade machine and a few rounds of Super MarioKart...not exactly lore heavy!) 

This restricted gaming worked out well with the platformers my brothers liked to play. It was fun to hop from area to area and simply challenge yourself to beat different levels at my own pace. Donkey Kong Country quickly earned a spot in my heart.

It worked out less well with games where watching the story is necessary for experiencing the game. As a result, for a long time I thought Ocarina of Time was an open world game... lots to explore, loose plot that could be ignored most of the time. I couldn't make sense of the Temples at all. It was only when I rented a copy from Blockbuster for myself out of curiosity ("but Mylo, we have that game at home") that I discovered an entire new layer I hadn't seen before. Enamored by this new idea of stories and games combined, I'd rent Ocarina of Time every chance I could, just to see how far I could progress before returning it.

And I was awful at it. It took over two months for me to realize I had to light the spiderweb on the floor on fire to get to Gohma and I'm sure I'm forgetting other dumb stuff I did too.

Side Note: I hated this guy as a kid. Now I don't.

As you might expect, I made lots of fan art and cute little kid fan fiction about the game, even a guidebook called I Am a Kokiri. Then Majora's Mask came out, and I knew from just the first ten minutes of playing that this was going to be an adventure I'd never forget.

First off, the game started with a character undergoing an involuntary transformation into a nonhuman being. Metamorphosis in general is a fantasy trope which has fascinated me for my entire life and continues to appear in most of my work to this day. The back of the box promised even more of it, and the fact that the NPCs reacted differently to the different forms you could take was like direct shots of dopamine to my brain.

The game also revolved around masks, a mostly-cosmetic item from the first game that I was very fond of. I love masks in general, and by extension all sorts of costumes. Some of the masks looked hysterical on Link, others made him look cool, and there was nothing I wanted to do more than fill every slot on that Mask subscreen. I'm still amused by the way the "sexy" Great Fairy head looks on Links little body. 

The biggest surprise--and the most welcome one--was the elevation of the Deku. In Ocarina of Time, Deku Scrubs--which are like Octopus/Ent hybrids--were a simple projectile-spitting baddie within the Deku Tree. The Business Scrub variant (much taller!) appeared in a few hidden locations and sold overpriced items upon defeat, while Mad Scrubs (more aggressive) guarded the entrance to the Forest Temple.

I loved them from the instant I saw them thanks to their cute appearance. What captured my imagination most was that, unlike the other monsters in the game... they talked!

At some point early in my childhood--too early for me to remember exactly when--I became fascinated by "henchman" characters in cartoons. It was partly because I identified with them--they weren't pretty or "perfect" like the hero characters. They were often loudmouthed and clumsy. And they did things that got them into big trouble. (I was a troublemaker!) It was probably because of this internal identification that they seemed like "missed opportunities" storywise. I started looking at these characters differently and wanting to know... what was their culture like? How often did they train? When they weren't making trouble, what did they do all day? What kinds of foods did they eat? What games did they play? In the case of things like Koopas or Kremlings, were there enough of them to fill an entire city, or just a small village?

Tangentially related, there's a fantastically stupid episode of Chalk Zone that covers the "rigorous" training of big bad Skrawl's minions, the Beanie Boys. It even explains why they all look alike. Am I happy this content exists? You betcha.



Only five more minutes till we piss off Skrawl, ha-ha-ha-ha-ha!

Giving villainous characters any sort of three-dimensionality wasn't typically on the mind of most children's creators at the time, so I had to just make things up to quench my thirst for "minion content." With Majora's Mask, my prayers were answered for the first time!

HALLELUJIAH!

Nintendo brought me a shrubbery in the best way possible. The Deku were finally given their own agency as a race of swamp-dwellers in Termina, with their own Royal Family and even a butler with a deeply tragic secret. Not only that, Link's Deku Scrub form turned them into a playable race--completely unprecidented! This was a huge leap from the Deku's inclusion as one-and-done enemies in Ocarina of Time. I'm not sure what posessed Miyamoto and the Zelda dev crew to decide to develop such an unusual enemy into a full-blown people, but I've never once complained about it. It's a bit of a pity they've been shelved for the fan-favorite Koroks... but I like those, too.

Setting the Deku aside, many years after getting Majora's Mask I dusted it off as a teenager to try to finally beat the game. When I did, I discovered a somber story, but not one that was so bleak that it was without its humor. It touched on a lot of mature themes that I'd missed as a kid--for instance, it not only depicted the looming threat of the moon, but showed the way each character coped (or didn't cope!) as it got closer, even with a lot of blink-and-you'll-miss-it content hidden in those last five minutes. Even the "recycled" content like character models are built upon with brand new animations much livelier than the ones in Ocarina of Time, with Link's model given a huge makeover with new animations that showcase his skills as a hero carried over from his last adventure. The game is so rich in both content and story, especially in its dialogue, that I consider it Nintendo's masterpiece.


 

Majora's Mask is the kind of story I aspire to create: one that has an underlying darkness underneath all the whimsical characters and upbeat music, one that gets darker as the story progresses, and one that still has its happy ending despite it all.

I don't think I'm skilled enough to write this kind of story yet.

But I'd like to be.

So to go back to my original point, I love story-heavy games and everyone who told me I couldn't improve my storytelling by playing video games is a closed-minded dummy and that's that.

(Phew... I think I'll try to write a shorter post next time.)

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